People & Philosophy

Who’s here, what we optimize for when we build, and how to connect as a collaborator or advisor.

We’re a core team of three. More team profiles on the way.

Caitlin Everett

Founder · Product & research tools

Designer and builder of scientific and computational tools. …

Teammate

Profile coming soon

Teammate

Profile coming soon

Research tools should enable creativity and critical thinking—mostly by preparing for all types of interaction and then getting out of the way. Tools should be transparent, elegant, and honest about limits, built so information is present when needed, analysis is fluid, and judgment stays with practitioners.

We’re structured for depth over volume: a limited set of engagements so each build gets real attention, from product and research infrastructure to identity and narrative when the science is hard to explain. Rigor without sterility; room for curiosity, uncertainty, and wonder where art and science still meet.

Our practice is STEAM by design—software, identity, and research tools informed by years across labs, hardware, software, and operations-adjacent fields. We listen before we scope, stay pragmatic where it matters, and stay curious where it unlocks insight.

We’re building an advisory network of practitioners and researchers who care about rigorous, humane tools for truly creative scientific endeavor—people who’ve lived the gap between bench, code, and culture.

Interested? We’d love to hear what you’re working on and whether occasional conversations, light-touch review, or deeper collaboration could be a fit. There’s no single mold: we’re interested in domain depth, craft, and generosity of judgment.

To explore advisory involvement, write us at [email protected] with “Advisory network” in the subject line.

Caitlin Everett

Founder · STEAMCO Studio · caitlineverett.com

Most of my work sits where science meets software—modeling and simulation interfaces, documentation architectures, research platforms. I’m drawn to tools people can actually think with: visual intuition, systems thinking, and paying attention to how real work gets done.

The problems I like best are the ones where interface, model, and narrative have to line up—scientific UI, modeling and simulation, documentation and learning environments, and the bones of technical workflows. I often end up in the connective tissue between disciplines: part design, part engineering, part research, part documentation.

Analog visual art came first; UX and product design were next; scientific software and computational research stuck—full-stack certification, ML interfaces, modeling platforms, NLP, large-scale learning systems. At Georgia Tech I’m focused on modeling & simulation, human-centered computing, and systems for large-scale research and learning.

At Allstate I co-created the Design Hackers Guild, and I’ve spoken on design and AI for molecular modeling (OpenEye CUP, 2024). Outside work, my husband and I are slowly restoring a 1918 Chicago bungalow—usually with dogs underfoot.